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Shroom-Mage

11 Game Reviews

4 w/ Responses

Top-notch tutorial.

This is easily the very best platform game tutorial I've seen here on Newgrounds. I've seen a lot of the weaker tutorials, but I've been able to figure out better ways of designing a platforming engine than they could provide.

I haven't made any games yet, but I just finished my platforming engine a couple of days ago. My code is similar to this tutorial's, except that the code for jumping physics in this tutorial is superior.

There are only a couple of things I didn't like about the techniques in this tutorial. I don't care much for putting platform code in the player. I like to put the code for platform behavior in an instance in the symbol for each platform. This way I can place several platforms without having to name each instance of them. Even so, your method works very well. Additionally, I don't really put any code in the player except for stop(). I put all the code for player behavior in an invisible controller object and name all of the animation frames for the sprite to be used as the player. That way I can interchange any sprite with labeled frames and name the instance "player", and I don't have to alter (or even copy and paste) code.

Despite my personal preferences, I'd say that this is by far the best platform game tutorial I've seen.

That's cool.

I really like what you did with the music. It's like a music video and a game in one.

You should put in some sort of better indication of what damages you and what doesn't, though. Maybe the missile should just flash red or something simple like that, since a sound effect may disturb the awesome music thing you've got going on there.

trekopep responds:

I would fix it, but I cant. I deleted the fla. file to save memory on my mac. Thanks for the review though! ;)

Not so great.

Okay, FIRST of all, I was able to bypass your password with a simple right-click and clicking Forward. It took me to a screen that said the password was wrong, then I hit Forward again.

Also, your images were pretty hard to make out. You don't need to compress them so much since the tutorial relies specifically on them. It's like cropping music to only 20 seconds in a music video.

And finally, this tutorial is really pointless, since anyone who has an extremely basic knowledge of ActionScript and is not a retard could figure out how to make the most obvious of if statements.

Now if you had combined this tutorial with the one that disables the right-click menu (which was undeniably useful, but also extremely lacking), I would have given it a much higher score.

...

Okay... just because it's part of a class project doesn't mean you have to submit it. Why do people always feel the need to do that?

If I'm reading this right, you're saying that the guy who made the audio is forcing you to post this here because you used his audio. Is that right? And furthermore, does that make any sense? It'll be blammed anyway, so why should he care whether you submit it?

Congratulations on wasting our time.

Pac-Man, but Luigi. What more can be said?

It's not quite as fun as the real Pac-Man since there aren't any Mario-themed twists. Sometimes Luigi doesn't seem to want to turn down a pass, but it's not a huge problem.

My biggest complaint is the sound. That music was annoying as hell, and there weren't any sound effects. Add in the classic coin sound and maybe Luigi yelling, "Noooo!!!" when he dies. Then lower the volume on the music or change it completely.

Chimp-Comix responds:

eh, i got lazy

Excellent tutorial.

I've been wondering how to create my own preloader without having to tinker with the one Newgrounds provides.

I couldn't quite get the bar to work, but I did find that I could use any 100 frame animation instead. I made it so a few lines form into a logo, and it's pretty cool.

I'd also like to see a tutorial on platformer games. I'm thinking of (eventually) making a Paper Mario-esque game, so platforming elements would be crucial.

What was the point in this?

There are plenty of websites where you can make and submit quizzes, and this is not one of them.

The music was good but had nothing to do with Halo. The questions didn't have much to do with Halo knowledge, either. I thought it would be a Halo trivia quiz, but it's actually one of those annoying "What blah blah are you?" Noah's Ark? George Bush? That didn't make any sense. The font was also very generic.

To be honest, I don't care for flash quizzes, but I've seen a few that are decent. For this to be one of them, it would take quite a lot of work.

Al6200 responds:

Well, technically, if you go to the submission rules for Newgrounds, it says that quiz games are allowed, but I suppose some sites are more "geared" towards quizes than this site.

Well, according to some, Halo has significant allusions and parallels to biblical events, so that isn't really subjective.

Yeah, I guess the font was a kinda dull choice.

I appreciate your review and you taking the time to share your opinion.

Hard as hell, but pretty fun.

Ah... for some reason playing this game makes me feel ever so evil. I got all the way to July 2013 before I lost. Loved the bit about the "videogame with slanderous contents". Awesome job on this one.

Not exactly a tutorial.

This isn't a tutorial; it's just the code for certain things. Giving us the code will certainly help, but it's the equivalent of doing it for us.

I'm assuming that the reason the movable object and 3D cube didn't work is because I'm using Flash 8, so I won't hold that against you, but since it's just the code with no explaination, I still don't know how to make these things. An update for Flash 8 wouldn't hurt.

It's a lot like telling someone you'll show them how to draw a picture, but then just handing them one instead. We didn't learn how to make it; we just recieved the finished product.

On the good side, I'll be able to (try to) examine the code and see what's making it work (or not work, in my case).

Oh, and that music was kind of annoying.

Pretty good.

That was pretty good, but there are a couple of things I found...

I liked way the game paused when the cursor moved off-screen. That was nice, but the tanks didn't stop shooting when it was paused. Also, the score screen looked a little glitchy. The menus could use some spiffing up, too.

Tank bombs are really hard to dodge, but if it weren't for that, I probably still wouldn't have died. Running people over is especially fun, but maybe some of them should try to get out of the way. Good work on a good game. (b'.')b

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